Kickstarter ethics


Kickstarting board game projects can be really productive but the role you play as a backer, the economic as well as emotional investment you have in the thing, compared to the one of simple “prospective customer”, sometimes allows the inevitable ups and downs of any campaign to get under your skin. Or at least, my skin.

Among the many cases I could pick I’ll go with Return to Dark Tower by Restoration Games because it’s a game that I’ve been anticipating more than others and, as such, it has influenced my mood more than others. The game is currently being delivered to certain areas of the world while others won’t probably see it for at least another 3 months. As it is customary, debates rage in the comment sections and forums about the legitimacy of the company’s justifications and the right to indignation on the part of some backers. Inevitable mutual name-calling ensues which usually boils down to “self-effacing apologist fanboys” vs “whiny out-of-touch-with-the-real-world children”.
I was reflecting on my stance… fanboy or child? I guess, at times you can feel like either.

Return to Dark Tower is late. But the fact is that it’s been late for some time now as it was supposed to be delivered 11 months ago. Back in February 2021 they announced that development had taken longer than expected and they needed more time to deliver a good game.
Was I disappointed? Yes. Was I angry or resentful? No.
After all, what can you do?! If the cake’s not ready do you really wanna eat it raw just because you want it now? Yes I wanted my game, yes I had anticipated it so much, yes I had already paid for it a year in advance but as a lover of games you knew that what we would all have to wait was for the betterment of the final product. And from a “customer” perspective everything was pretty fair: no one had the game yet and you didn’t see it floating around shops and online markets. We were all on the same boat… boats, funny I thought of this metaphor.

Then production was completed and, back in November 2021, ships started leaving China. In December delivery began… in some countries. At the time of writing this, the ship directed to my country has yet to leave port.
Am I disappointed? Yes. Am I angry or resentful? …unfortunately also yes.
Why? What’s different? To me it’s a case of feeling “third class”. Delays in production are not ideal but at least they lump all the backers together into one huge sad bunch. What’s happening now with delivery creates differences, it makes some of the customers feel neglected and taken for granted. It’s not about quality, it’s about service. Would I go back to a restaurant where I was served 5 hours later than all the other customers who had arrived at the same time I had? Probably not. The food might be great and it might even make you ignore a 20 minute delay but 5 hours will inevitably spoil the taste of the food you’ll eventually get.
I know I’ll eventually get the game and I am sure it’s going to be great but I can’t help but feel less valued than those who are already enjoying their copy or happily reselling it on eBay double the price.
Did Restoration Games wish for all of this to happen? They most certainly didn’t. Did they do everything they could to prevent this from happening? I guess they probably did?! But the way things stand, it doesn’t really “feel” like it to me.

Pandemic Legacy and the Pains of Random

In my gaming group we like themes. So what’s better than playing Pandemic on lockdown?!

Technically we started playing it at the end of the lockdown, during which we played games that we all owned (and whose physical boards we could replicate) like The 7th Continent, Chronicles of Crime and Mansions of Madness. 

If you like Pandemic, as I do, the game is great. The legacy element is smart and enjoyable. We soared through the first four months like pros. Then we got a very grim May and lost two in a row. Now we are back on track but the sting of disappointment made me log back on BBG and change my rating of the game more than once. I’d complain that “The game is too random”, “if the decks get shuffled the wrong way you can’t win” and similar platitudes… yeah, because they are commonplaces. 

Obviously it doesn’t take much to realise that every game has a random element which will influence its outcome. That’s how you manage replay value, how you generate different situations in a game. Granted, some games are more random-based than others, and balancing the prevalence of random is a very important step in game design, but Pandemic Legacy is not one of those. So why was I so angry at the game?

That’s probably because of the legacy aspect. When you play games you invariably have to accept and come to terms with the presence of randomness. You play Eldritch Horror and you end up with a very tough and/or poorly sorted Mythos Deck (you know, that tentacled Rumor card after the very first turn…)? You can come to terms with that. Yes, you will probably lose the game but next time it’s going to be better. 

But in a LEGACY game there might NOT be a next time! And if there is, it might be a very different “time” than the one you would have had if randomness hadn’t messed with you otherwise perfectly and skillfully played session! Or that’s at least what I’ve probably been feeling. When you play legacy (or heavily campaigned games) there is this tension coming from the fact that you might miss something good because of the twists and turns that the story takes. And if you ARE going to miss something then you should at least feel like it’s YOUR fault and not chance’s. 

So I guess for me Random is OK, unless you are in a situation where you feel that a streak of bad luck might irreparably change and influence a lot more than the outcome of a single night of gaming. 

Camilo Séptimo – Navegantes

“Duele aceptar
que en realidad
somos fantasmas

Summer, the heat, the sand, moments that get burnt into your memory. That’s the essence of music to me. Camilo Séptimo’s Navegantes.

This came out in 2019 but I feel the need to go back and wallow in those moments because I don’t know they are coming back any time soon. 

Navegantes… navigating through love, pain, life – which is what the lyrics are mostly about.  But they are full of feeling, so very evocative as only (mexican) spanish can be in its sounds.  They have such a rich taste when you sing along.

The music is exquisite. 80s textures mixed with synthwave vibes (which, thinking about it, actually might come from a very similar place!), smooth production and high fidelity recording. Great musicianship, the lines of guitarist Erik Vazquez are oh so tastefully understated yet filling a lot of space. The writing is very consistent and, compared to previous outings, the band has managed to dial down the latino sugar in the melodies to a level of more universal appeal. 

My go-to soundtrack for chakras realignment. Peace & B Wild.

Painting experiments: Cthulhu Death May Die

I have recently finished painting the miniatures that come with the Cthulhu: Death May Die game we’ve been playing. They are not the greatest of achievements but… they probably look better now than they used to in plastic grey! And I don’t know why but  playing with painted minis is more fun!

Christmas Eve Dinner

Christmas Eve chez Chris is a at this point a tradition of my clan. As the host I have to make things comfortable and unexpected at the same time. So, as far as the menù goes, I try to strike a balance between classics and new entries. This is what I served this year:

Sauces and marinades I made myself. I made pesto last summer with fresh basil from my vegetable garden then froze it. The Barbecue Sauce recipe I got from my friend Albano (I tweaked it here and there but it’s basically his).